anyway.



thread: 2008-02-14 : Oh you should too publish

On 2008-02-19, Valamir wrote:

Joshua, been pondering that.

Sure, I mean the root rule is "do what's most enjoyable for you".  And if sharing your designs with people other than your tight knit group is not fun for you...then sure, no obligation or expectation to do it.

I would think this is by far the most common form of game design given the notebooks full of house rules most people have for their favorite game.

That said, I've never seen a game design yet that went to external playtest and didn't wind up a "better" design (cleaner / tighter / more rigorous)as a result.

So not-publishing in this sense could well make for more-fun but less-solid-design.  Which is probably why many Fantasy Heartbreakers wind up "Heartbreakers"...playtested to death internally, little external feedback.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":