anyway.



thread: 2007-12-13 : Mechaton rules questions?

On 2008-07-15, David Artman wrote:

OK, I checked some stuff...
@Holy Ghost - I don't see any reference to those alternate chassis—the word "Chassis" doesn't appear in the PDF rules that I have. I reckon you're speaking to the rule that adds initiative dice for each attachment (out of a max of 4) that a mecha doesn't have. Cool, I get it... but I think the Rebuilt Edition should have a little chart elucidating that, or something.

@Vincent - In fact, I think the new edition should contain charts for all of the numerics—attachment dice size and color, singly or dual-wield; SS rockets die and color; and movement and initiative dice—maybe on a quick reference sheet or a photocopy-able mecha design sheet (maybe I should just go and make such a beast myself and quit my bitchin').

Hmmm... for that matter... Vincent, I'd happily help with layout and/or proofreading, if it helps to accelerate the release! Refer to Perfect (v1) for my latest game-related layout (admittedly spare, per designer request) and to Passages, for my most-recent game editing work. Or ping Joe McDonald and Justin Jacobson, the latter in particular—I got in the loop fairly early and was able to help iron out some rough spots and confusing bits in both the system and the text.

@Joshua - "Vector" is another word that my PDF lacks.Do you mean continuous movement in the current direction, at the movement die speed, until opposed (braking) or redirected with another movement die? COOL optional rule....

@Vincent - OK, that's another thing I'd add to the Rebuilt Edition: alternate combat mediums. We got ground (and limited atmosphere) in the basic rules; the above notion gets us simple vacuum maneuvering rules; all that's left is atmosphere (vector movement plus some kind of "curve-to-turn" rule about handling and agility, maybe based off initiative dice count?) and liquid (atmosphere move/turn rules plus movement penalties based on the inverse of the initiative dice count?). Obviously, there'd either be no 3D movement, for simplicity, or a VERY pseudo-3D, using elevation shafts.

Man... I got a fever... and the only cure is more rule tweaks! :)



 

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