anyway.



thread: 2007-12-13 : Mechaton rules questions?

On 2008-08-15, Uriel wrote:

Good ideas David! I've been thinking about something similar, but I couldn't get a clear benefit vs. cost correspondence. But I will steal your idea about keeping the highest when re-rolling.

So how much move/defense should a pilot on the ground have?

Crazy idea: What if a pilot ejects/paradrops onto another mecha? Could the pilot perhaps roll some dice and hijack that mecha, and eject the previous pilot? How cool wouldn't that be?

How the new rules worked out.



 

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