thread: 2007-12-13 : Mechaton rules questions?
On 2008-08-15, Uriel wrote:
Good ideas David! I've been thinking about something similar, but I couldn't get a clear benefit vs. cost correspondence. But I will steal your idea about keeping the highest when re-rolling.
So how much move/defense should a pilot on the ground have?
Crazy idea: What if a pilot ejects/paradrops onto another mecha? Could the pilot perhaps roll some dice and hijack that mecha, and eject the previous pilot? How cool wouldn't that be?