thread: 2008-09-29 : Creative Tension
On 2008-10-01, GB Steve wrote:
I think that it's one of Mortal Coil's great strengths (some might rather uncharitably say only) that it attempts to sort this kind of issue out at the start of the game through the development of the theme document and during play by asking players to pay to introduce things they care about.
It doesn't make the problem go away, but it does give you a framework in which to talk abot it.