anyway.



thread: 2009-04-01 : The Source Campaign: battle 3 setup

On 2009-04-01, Vincent wrote:

About ramming, J: say that my mech and yours are in hand to hand range, and it's your mech's turn. We take the ruler and measure from my vector marker to yours: this tells us how fast we're going relative to one another.

If we're both going 6 in opposite directions, for instance, our vector markers will be 12 apart; if I'm going 3 and you're going 4 and we're at right angles to each other, our vector markers will be 5 apart; if I'm going 6 and you're going 4 in the same direction, our vector markers will be 2 apart.

When you make your attack, that number - 12, 5, 2, or whatever it happens to be - counts as a spot on me.

About collisions: according to my scheme, you smash to a stop, your velocity becoming damage dice 1-for-1, like a car crumpling. I wish that you could slide along your obstacle if you don't hit it head-on, but that's trig; on the other hand, I especially like that you do damage to your obstacle when you hit it.

You'd rather bounce with some of your velocity than convert it all into damage, is what I understand, yeah?



 

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