anyway.



thread: 2009-04-08 : Mechaton Area-effect Weapon Rules

On 2009-04-09, David Artman wrote:

I have thought of another balance mechanism, but my memory of the full rules is (admittedly) weak:

What if AoE was only available to mechs with two artillery attachments, rather than all artillery weapons? The two attachments wouldn't grant two attacks, ever—rather, they are like a "barrage" fire frrom coordinated artillery (which is seriously AoE, in reality).

Another tack is to make AoE take two full shooting rounds, with no move in between. One round spent "ranging" (i.e. doing nothing), the second round firing the AoE. Then it becomes a sort of push-pull: the opposition gets a round of warning ("scatter, troops!") and yet it lets the attacker possibly "feint" by ranging then aborting on the second round to move and fire normally. And then it could apply to any weapon type, up to and including HtH (whirlwind attack, or wind-up for a haymaker).

Finally, I think one could do something with the "standard" measuring stick, to let AoE have some versatility, as to the shape of the area. Rather than merely 3 diameter, what if it could be any area that can be enclosed by bringing the two ends of the measuring stick together? Then it could be a rough circle-ish, a square, even a cone-ish shape. Might even warrant changing the way a measuring stick is built (i.e. make it all out of 1-unit rods).

Anyone dig the above?



 

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