anyway.



thread: 2009-04-08 : Mechaton Area-effect Weapon Rules

On 2009-04-13, Vincent wrote:

We've been playing that, yes, your mech goes on both your initiative numbers, if you have two. You can't move on your second go, but you can attack and spot, and you must replace your defense.

We haven't tested it well yet, though. By coincidence, almost every mech with 2 initiative dice has had only hand-to-hand weapons, so most second goes haven't included an attack. (I can explain why to anyone who a. cares but b. doesn't already see why, just ask.)

At the risk of giving away my next battle's strategy, I do intend to test it a little more thoroughly.



 

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