anyway.



thread: 2009-05-07 : Roleplaying Sinner, Repent!

On 2009-05-08, John Mc wrote:

I suppose it depends on how strong you consider the word "sin".  Personally, I'm kind-of a binary sort of guy, so it doesn't take much to make something a "sin", but that doesn't mean all sins are a huge deal.

Certain approaches to play are sinful in the sense that they hurt the other players present.  Bullying is the easy example, but it's not the only one.  Sure, most of the time it isn't a big deal, but that doesn't mean it isn't a willfully hurtful act.  I've certainly seen people hurt eachother at the gaming table.  Just like I've seen them do it in a dinner conversation, only the medium is different.

I agree that game content isn't sinful in and of itself.  It requires the player's intentions.

A different approach would be to create a new meaning of "sin" in this context.  Like a 10 Commandment style list of "Game Design Sins".  Those probably wouldn't be actual sins as I use the term, but it could be fun and maybe even useful.  :)



 

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