anyway.



thread: 2009-05-07 : Roleplaying Sinner, Repent!

On 2009-05-13, Judd wrote:

1. Lack of meaningful choice in play and even worse, providing the ILLUSION of meaningful choice so that your players feel like they are contributing when they are, in fact, not making meaningful choices at all.  It all goes to the same place, pre-ordained, pawns in the GM's little frustrated not-a-novel.

Like this  See post #42 in particular.

2. Using your game to treat people like shit.  My past three years has been spent exorcising these people from my games and from my life.  I am better off for it.

3. Um...I think that is it for now.



 

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