anyway.



thread: 2009-06-04 : the Apocalypse World playtest book

On 2009-06-10, Charles Perez wrote:

Looking over the rules and test driving them, I get the impression that this game is one setting hack away from being the Sin City roleplaying game. The big thing Sin City and post apocalyptic horror/thriller have in common is the need to act decisively and effectively on behalf of what matters most to you when there is no social order to protect you (in Sin City, the social order is seemingly there, but doesn't protect).



 

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