anyway.



thread: 2009-07-15 : Abstract Actions in Rock of Tahamaat

On 2009-07-17, Bwian wrote:

OK.  Happy with all of that at 4 and 5 above.

RE: 'Usually some prompting from the GM,...'

Yes, usually.  And certainly we only need to please ourselves.  I was tempted to ask about what if nobody in the group knows?  Or they feel odd because they know what they have come up with is lame, but don't know how to do better?

Musings:

It seems to me that part of the function/ effect of simulation models found in many RPGs' rules is to 'delegate' all that unknown/ mysterious stuff away from the players.  Especially true of magic 'systems'; often true of combat/ conflict rules.

Is this also part of the reason that (semi) historical/ alternate earth/ fictional genre/ famous fictions so often provide the setting for RPGs?

I'm not saying its good or bad.  It seems to me that it can be useful.  For example, if you are doing something like 'magic'.  I don't know how magic works.

GM roles?

Also thanks for spelling out the difference between 'whenever x ' and 'may whenever x'.  I didn't really notice this the first few times through.

This is refreshing.  Sort of distinguishing between the GM's creative role ('the GM's imagination') and the GM's referee/ judge role - something that can easily get lost.

Cheers

Bwian



 

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