thread: 2008-01-11 : In a Wicked Age: Four Oracles
On 2010-03-08, way wrote:
I hope this is a right place to ask rules questions about IaWA...
My question is about when to go to the dice? The game text says whenever a character wants to interfere with another's concrete act. But what if me, as a player, am quite content with the happenings, despite my character's obvious intent or interest? Should we roll or not? This also is a question in mid-conflict, negotiations and stuff.
I've suggested my group to roll the dice only if the player wants to oppose the narration (provided that his character is in position to interfere). This means that the dice mechanics gives a nice drum beat to align the contradicting visions of the players. However, the game text is quite explicit about the characters. Would it break the game if we do not only think about the character's actions? Or do you think that the players' and their characters' intent should align most of the time in this game?
This comes up especially strong with NPCs for me. I drive them very hard at the beginning, but tend to water down their negotiations and conflict-handling in the end a bit, because I'm striving for a closure or some arc of the story or something.