anyway.



thread: 2010-04-26 : The MC, a GM

On 2010-05-03, Chris Chinn wrote:

This advice used to be everywhere for players, all under the guises of "How to Roleplay", "Good Roleplaying".

Then people started getting better at being clear about the point of play and tying in mechanical rewards to induce the type of play that fit the game.

Right now, GM's generally don't have mechanical rewards to induce play, so we fall back on advice.



 

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