anyway.



thread: 2010-04-26 : The MC, a GM

On 2010-05-04, Vincent wrote:

Roger: The corresponding issue for you as a player is your relationship to your character, right? It's much easier for a game to communicate that. It's a matter for a sentence or three, not for a whole chapter.

In a well-designed game, one of the functions of character creation is to put you into the right relationship with your character. All of my games do this, and they take it very seriously, starting right with the opening seconds of kill puppies for satan.

Chris: I don't expect or hope for a time with more mechanical GMing. The idea of an early-play process like character creation to put the GM into the right relationship with the game's fiction as a whole, though, that's pretty interesting to me.



 

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