anyway.



thread: 2010-04-26 : The MC, a GM

On 2010-05-05, Chris wrote:

Yeah, it's because it's a pretty traditional game that controls GMing. So where a game like Savage Worlds has players rolling against a 4 and me telling them what happened, AW gives the whole table several options. It's a very freeform "trad" game that focuses the GM's play into productive avenues through the limiting of options, which is pretty much the definition of a game.



 

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