anyway.



thread: 2005-06-16 : The Forge and Me

On 2005-06-16, Emily Care wrote:

Jason wrote:

...I wholeheartedly endorse your suggestion to read the essays on the Forge, and to dig around in the threads for all the fun (and sometimes explosive) conversations related to all things GNS. It's good stuff - it just wasn't the stuff I needed to help me as a game designer.


When I'm in a mood, I often say something like this to Vincent. What I usually say, though, is more like "if people would stop yakking about GNS and just go design, we'd all be so much better off".  (Though when I say it, I do mean literally GN&S, not the big model, that's all good in my book. It's the three big words have so much baggage I see them as stumbling blocks quite often these days, but that's probably not very controversial).  Anyway, what V. says is: "that is why we can design these games!"



So, we may not want to read the theory, may not even feel like we need to—we don't have to—but it's still there, running in the background informing all this innovation & design.




 

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