anyway.



thread: 2010-08-14 : GenCon Conversations

On 2010-08-16, Vincent wrote:

Simon: Oh, sure.

So it's:
- roleplaying should be personally and socially fulfilling (Creative Agenda);
- roleplaying is fundamentally collaborative (the looply pooply);
- a rpg's rules coordinate our interactions, real-world things, and made-up things (dice & clouds).

Given those, here's where I personally start talking about design:
- your three insights;
- Players' and GMs' jobs, responsibilities and tools (cont);
- color & currency.

And from here it's all about how your rules mesh with or don't mesh with your agenda/principles/moves.



 

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