anyway.



thread: 2011-02-23 : New Apocalypse World playbook: the hoarder

On 2011-02-24, Vincent wrote:

Psi-harm is cool, and about what you'd expect!

psi-harm
A person suffers psi-harm from exposure to the world's psychic maelstrom. It might be first exposure, as in the case of people released from stasis, or it might be some subsequent unusual exposure.

When an NPC suffers psi-harm, the MC creates her as a threat if necessary, and then chooses any or all:
• She aggressively pursues her threat impulse. Make moves on her behalf as hard and as direct as you can.
• Her sanity shatters. She is incoherent, raving, raging or unresponsive, alive but gone.
• She abruptly changes threat type.

For players' characters, when you suffer psi-harm, roll+psi-harm suffered (typically, roll+1). On a 10+, the MC can choose 1:
• You're out of action: unconscious, trapped, incoherent or panicked.
• You're out of your own control. You come to yourself again a few seconds later, having done I-don't-know-what.
• Choose 2 from the 7?9 list below.
On a 7?9, the MC can choose 1:
• You lose your footing.
• You lose your grip on whatever you're holding.
• You lose track of someone or something you're attending to.
• You miss noticing something important.
• You take a single concrete action of the MC's choosing.
On a miss, you keep it together and overcome the psi-harm with no effect.

(from the Quarantine playbook)



 

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