thread: 2011-03-18 : Creating Passionate Users
On 2011-03-20, Simon C wrote:
I don't think it's controversial to say that a good number of early adopters of D&D loved it because it was incomplete and confusing and raw. People who played either loved the idea enough to figure out how to play it, or they left. The ones that stayed loved the game even more because of the work they'd put into it.
There's a similar thing in Bliss Stage, for me at least, where a lot of the procedures are pretty unclear or difficult to do in real life, and sure that's offputting but also it's kind of exciting, and when you work out how to do it with your group, it feels very personal and intimate.
It's a fine line though. I'm sure a lot of people dropped D&D when they couldn't work out how to play from the text alone, and I'm sure some people have found Bliss Stage difficult and confusing.