anyway.



thread: 2011-07-05 : The Iridium Plateau

On 2011-07-05, Vincent wrote:

I have a suspicion about Apocalypse World hacks, based on my own experiences working on them. It goes like this:

You have an idea for a game, an Apocalypse World hack, and you start to work on it. As you develop it, you're confronted by all the challenges of designing a game - that's the red wedge. When I designed Apocalypse World to begin with, I dealt with all these same challenges, or analogous ones; Apocalypse World is all my solutions.

My suspicion is that as you deal with these challenges, you discover one of two things: either (1) my solutions in Apocalypse World meet the needs of your game after all, so you don't have to hack it as much as you expected, or else (2) my solutions in Apocalypse World don't meet the needs of your game, kind of fundamentally, so you have to hack it way more than you expected.

(1) means World of Algol 1: The Iridium Plateau, (2) means Dungeon World or Monsterhearts.

That's my suspicion!



 

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