anyway.



thread: 2011-07-05 : The Iridium Plateau

On 2011-07-05, Simon C wrote:

Oh! But there's another aspect.

In my Cyberpunk/Apocalypse World game, which keeps the rules unchanged but uses a cyberpunk setting (the Psychic Maelstrom is the internet), the solutions in Apocalypse World aren't a perfect fit for the game, but that makes them even more inspiring and provocative. When a corporate mercenary has to be defined as a Brute, Warlord, or Grotesque, it inspires a new way of thinking about the character. There's friction, but it's an exciting kind of friction (so to speak).



 

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