anyway.



thread: 2011-07-06 : I <3 the OSR...

On 2011-07-13, Bwian wrote:

@ David

...who's out there working on extensive GM support for it in the form of game design?

I guess there might be some, although I'm not aware of them.

There is a definite thread in what I read of the 'old school' that seeks to avoid tying any GM down to any particular, integrated approach.

Sometimes it seems to be implied that there is no such thing as a comprehensive procedure for old school play.  This is potentially incredibly liberating and/or threatening and/or silly and/or [insert other adjective].

The talk seems to be more about 'methods as tools' than it is about 'game as system'.

So at that level it seems to me that what the OSR community is doing is a bit different than/ tangential to a lot of the Forge/ indie (??) activity.

I agree with Vincent that what is happening there is deeper than just another system.  At the moment the OSR doesn't strike me as a particularly focussed on game design, much less 'how-to-design'.  This must be a strength in some ways.

Re.: Molday Basic, I'm referring to the 'version' of

Dungeons and Dragons Fantasy Adventure Game Basic Rulebook

edited for TSR by Tom Moldvay, and first published in 1981.

Cheers.

@Vincent

first batch of games: I wonder what you see as being the important/ interesting/ influential ones here?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":