thread: 2011-07-12 : Just 3 Insights?

On 2011-07-13, Vincent wrote:

Weeks: The Hx rollover in Apocalypse World is absolutely rooted in my observations of people, yes. I've often had the experience where I'm hanging out intensively with someone, and getting to know them better and better, and then suddenly I feel awkward and alienated around them for a little while. I don't know them any less well, but knowing them better makes me less comfortable until I get used to it.

The Hx+3 honeymoon's over, in other words, but there's always the possibility of another Hx+3 honeymoon in the future.

It goes along with the fact that I know my brother Drew, say, better than I know Graham Walmsley, but whichever of the two I drive out to GenCon with, I know better at the end of the trip than I did at the beginning.

I think that people find it clunky in the game because there's an implied second Hx stat, but the game doesn't have any use for it so doesn't ask you to track it. It's the Hx baseline, which starts at 0 and increments with every rollover. Apocalypse World cares about how your Hxs change, relatively, not which of your Hxs are stronger in absolute terms.

If it makes you feel more comfy, you can track your Hx baselines in your game.


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