thread: 2011-07-12 : Just 3 Insights?
On 2011-07-16, stefoid wrote:
I feel like Hx is not served well by being called 'Hx'.
If it is supposed to measure the dominant 'mode' of relationship that a character has with another character at any given time, then why not just give the name of that mode?
i.e. Instead of hx+1 I have like +1, which can then go on to like +2, like +3 and then it turns to trusted +0 or something.
That may be a bad example, but Hx doesnt do it for me and other new players to the game that Im playing with currently.