thread: 2011-07-12 : Just 3 Insights?

On 2011-07-16, stefoid wrote:

I feel like Hx is not served well by being called 'Hx'.

If it is supposed to measure the dominant 'mode' of relationship that a character has with another character at any given time, then why not just give the name of that mode?

i.e.  Instead of hx+1 I have like +1, which can then go on to like +2, like +3 and then it turns to trusted +0 or something.

That may be a bad example, but Hx doesnt do it for me and other new players to the game that Im playing with currently.


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