anyway.



thread: 2005-06-16 : The Forge and Me

On 2005-06-17, Ninja Hunter J wrote:

I think it only makes sense to be concerned with the people who are the users of the products we design.

Here are some questions I'd like Charles to answer:



- What are the separate parts of a GM's job? Which parts are inseparable and which parts could conceivably be done by different people?


- How can players best communicate what they want to do and give input to other players without trodding upon their toes?


- What does immersion mean?


- How much, when, and why do players care about the rules of the game?



I look at these from a design perspective, but that's because I lost all hope of finding a functional system when I was 15 or so, and have been building my own ever since.




 

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