thread: 2005-06-16 : The Forge and Me
On 2005-06-17, Ninja Hunter J wrote:
I think it only makes sense to be concerned with the people who are the users of the products we design.Here are some questions I'd like Charles to answer:
- What are the separate parts of a GM's job? Which parts are inseparable and which parts could conceivably be done by different people?
- How can players best communicate what they want to do and give input to other players without trodding upon their toes?
- What does immersion mean?
- How much, when, and why do players care about the rules of the game?
I look at these from a design perspective, but that's because I lost all hope of finding a functional system when I was 15 or so, and have been building my own ever since.