anyway.



thread: 2011-10-23 : Murderous Ghosts for sale

On 2011-10-24, Vincent wrote:

Just a few of my fave pieces of playtest feedback.

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I got frustrated dying too early, without getting a chance to know why the ghost was doing what it was doing. Am I a whiny narrativist?
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B—'s death was anticlimactic - it was as if we were expecting her to be the protagonist of the horror movie but she turned out to be the character who dies in the first sequence.
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Every two-player rpg I've played before (s/lay w/me and some stuff I've invented) had "I feel too on the spot" problems - (does that make sense?) - this game seems to magically solve that, I'm not sure how - by encouraging the GM to think about the setting beforehand?  By giving clear instructions on every page?  By a laser focus on a particular setting?  Anyhow, it's magic, worked really well.
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the rest of the actors in my shakespeare troupe are seriously gonna miss me if i die down here... we sort of suck but still
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Very effective, innovative, and creepy game. Well done.
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