anyway.



thread: 2012-06-12 : Color and Currency!

On 2012-06-16, David Berg wrote:

Vincent, with my earlier question, I was just curious about how you factor in reliable vs immediate-fiction-based currency when you design.  Is it an issue you consider when working, or is it simply a way of talking about the work after it's done?

"Unreliable currency will frustrate my audience", "very reliable currency will cost my audience engagement with the fiction", "this subsystem needs to be reliable while this one doesn't", etc.

I simply picked AW as an example, as one of your games I know well.  If it lacks reliable currency, maybe it was a bad example.  I also know Dogs well and IAWA sorta.



 

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