anyway.



thread: 2012-06-26 : The Seclusium of Orphone

On 2012-07-02, Vincent wrote:

Later scholars will identify seven phases in the cycle of development and decline of a wizard's seclusium. It is the fifth phase, the "vulnerable," that interests us here.

Even in its "vulnerable" phase, a wizard's seclusium consists of:
- The physical structure of its seclusium proper;
- The quasi-real footprint of its magical existence;
- Its grounds, gardens, and picturesque vistas;
- Outbuildings for various purposes, both obvious and obscure;
- Passways, checkpoints, and baffles to entry, like walls, gates, paths, and vestibules;
- A position in the countryside and landscape, both physical and customary.

In its "vulnerable" phase, a wizard's seclusium nevertheless has:
- A wizard, but he or she is in some form absent;
- Guardians, but they are no longer intent;
- Portals to other wizards' seclusia;
- Portals to alternate spaces or other modes of being;
- Portals to other places of wizardly significance;
- Long term guests or prisoners of the wizard, whose needs have now gone unattended;
- Evidence or remains of previous treasure-seekers and interlopers;
- Remains of the wizard's endeavors, including dangerous failures and promising experiments;
- The wizard's trappings and treasures.
- Under some circumstances, remnants of the wizard him- or herself, embodied or dis-.

In its "vulnerable" phase, a wizard's seclusium has the attention of:
- Rival wizards hoping for spoils;
- Friendly and allied wizards, concerned for their fellow's wellbeing;
- Local kings, lords, churches, and scholars;
- Treasure seekers;
- Otherworldly entities.

When a wizard's seclusium is in its "vulnerable" phase, it shows as:
- Long inaction with an air of finality;
- Magically communicated calls for help or attention from its guests and prisoners;
- The departure of its notable guardians or servants;
- Unheeded communications, and neglected associations and obligations;
- Successful incursions.

Tone:
- The grotesque: horrific, comedic, pathetic, fantastic;
- Relativism, self-justification, delicacy, understatement, putting the best light on a bad deal;
- There are no status quos. There are catastrophes that unfold at different rates;
- Play to find out what happens.



 

This makes go "This is really cool."

This makes JR go "Doubled my psych level for this adventure."

This makes...
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