anyway.



thread: 2005-06-29 : Credit, Due

On 2005-07-03, Andrew Norris wrote:

Scarlet (unintentionally) raises a good point about playtesting.

That is, it comes at a point where the design is a fait accompli. Playtesting of a commercial product is like beta testing software; the most they're going to do is fix reported bugs, like "Ability X is overpowered compared to Ability Y", or "You forgot to include a chart for falling damage".



Feedback like "The source material is better served by a small-press game, one-third the price" isn't useful at that point, whether or not it's true. :)



Design-level feedback is damn useful, but it has to come earlier in the process.




 

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