anyway.



thread: 2012-12-26 : Positioning: what about Resource and Effectiveness?

On 2012-12-26, Vincent wrote:

The Big Model's "resource/effectiveness/positioning" split, with "currency" controlling their exchanges, as I lay out in this series of posts, is a super useful example of this stuff applied to a particular set of rpgs. If you only need to understand strongly cue-mediated, GMed, one-player-one-character games, the Big Model's take will serve you perfectly well.



 

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