thread: 2012-12-27 : Positioning: the Okay Cycle

On 2012-12-27, Evan wrote:

How does the "okay" reward cycle then compare with something like Robin Laws' beat analysis from Hamlet's Hit Points?

I mean, where on the one hand you're fictionally positioning your character and, on the other hand, every beat's still got some emotional valence.

Like, cookies are yum - so that's an "up" beat.
But then the PC asks "I find it?" which creates a tiny tick of suspense before the GM totally acquiesces.

Each one of these moments is an opportunity for game mechanics other than sheer narration to intervene, but I wonder specifically how mechanics affect/upset/enhance otherwise straight call-response storytelling time.

(If that makes sense.)


This makes ET go "And my hyphen was swallowed again by the evil question mark. Curses!"

This makes VB go "Got it."

This makes...
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