anyway.



thread: 2012-12-27 : Positioning: the Okay Cycle

On 2012-12-28, Evan wrote:

I see the "okay cycle" as a specifically short-term reward cycle.

The whole premise of building conflict into a scenario or campaign rather than engaging in mere phatic affirmation ("okay!") of what players are saying is that the character is well-established enough in the player's mind for the player to then cede glory to the threats posed to them.

This actually isn't often the case - players get rewards out of "just being their guy" and "doing stuff" without either activity really requiring narrative adversity.



 

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