thread: 2012-12-27 : Positioning: the Okay Cycle
On 2012-12-28, Evan wrote:
I see the "okay cycle" as a specifically short-term reward cycle.
The whole premise of building conflict into a scenario or campaign rather than engaging in mere phatic affirmation ("okay!") of what players are saying is that the character is well-established enough in the player's mind for the player to then cede glory to the threats posed to them.
This actually isn't often the case - players get rewards out of "just being their guy" and "doing stuff" without either activity really requiring narrative adversity.