anyway.



thread: 2012-12-27 : Positioning: the Okay Cycle

On 2012-12-28, Vincent wrote:

Jim D: I think what I'd prefer to answer is that the Overton Window effect of fictional positioning over the long term is available to designers to incorporate into their designs, and is easy enough to set up, and reliable enough, that it's safe to incorporate it into your designs.

In Apocalypse World, the long-term changes in fictional positioning and the mechanical advancements go hand in hand. They're loosely connected, but connected; when one or the other sprints ahead, which happens sometimes, the game feels weird and off-true.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":