anyway.



thread: 2014-01-21 : Some Basic Rules (vi)

On 2014-02-27, Josh W wrote:

I've had a niggle that's stayed with me about the damage scaling here. I had to get a similar combat system of my own out of my head to work out what it was but I had this nagging feeling that (assuming you do the armour and weapons thing a similar way to the other stuff, bonus-bonus) d6+1 or higher against 4hp would be bad.

Basically there's a nice back and forth to this system, with rolls getting lower and things getting more deadly. But if you can only take a maximum of two hits, whatever the dice rolls, you don't really get involved with that. You don't really get to see the system in action.

(By the way, my system was absurdly similar to this in feel; mine had successive rerolls with the higher dice staying, similar to dogs' turning the blow or trollbabe, which ended up with mostly the same result, except that your system focuses on taking more damage as the risk, rather than taking damage at all.)



 

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