anyway.



thread: 2014-07-23 : The Trouble with RPGs

On 2014-07-23, Gwion wrote:

But what about the fate & persona points? Those are the real life savers that make all the difference. The game is not about those but they are your most powerful weapon/resource. You are more likely to fail/die because you ran out of them than because the GM is harsh with the grind. (But both are linked I guess)



 

This makes CW go "tactical resources"
Fate, persona, treasure, checks, torches, skill-gain, level-ups, resources -- all tactical resources. Figuring out what they're all worth is sometimes tricksy.

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