thread: 2014-07-23 : The Trouble with RPGs
On 2014-07-23, JDCorley wrote:
In Vampire: the Masquerade (1991), you win by "...surviving. If the character has some other great overwhelming drive, such as revenge, accomplishing it is also a measure of success. Additionally, stories have conclusions that either benefit or harm the characters. If the characters learn that a presumed serial killer is really a Vampire and manage to halt her rampage, then they "win." If they never even find out just who was behind the murders, much less manage to stop her, then they lose." (p.22)
You might not be able to do it, though, because the entirety of the game world, including portions of your own personality, is set up to kill you and fuck up what you care about, and there's a special player called a Storyteller who is there to play out that antagonism.
This makes Kit go "I particularly like how you call out the ST."
This makes JDC go "The rules do that..."
But not quite as succinctly as the p.22 text.