thread: 2014-07-23 : The Trouble with RPGs

On 2014-07-23, E. Torner wrote:

In Dread, the object of the game is to survive ... just barely and thoroughly shaken. You might not do it, though, because your character's life is tied to A) your proactivity and B) your Jenga ability.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":