thread: 2014-08-21 : AW:Dark Age playtest preview: Rights of War
On 2014-08-22, Vincent wrote:
Josh W: They're roughly alphabetical. "Wage" puts it at the end of the list, by pure coincidence.
But, I don't really get what your concern is! If you will, hold off until you've seen the rest, and if it still stands, bring it up again?
DWeird: During character creation, choose 4 of the 8 that appear on your playbook.
During character advancement, when you get a new right of War, choose from this list (specials included).
When you create a new playbook, you can use this list too (specials excluded).
Max: Multiple PCs can have the same right, sure.
When you get a new right, if it's short, adding it to your sheet is easy, but if it's long, you'll have to either copy over the whole thing or else refer to it somehow. Apocalypse World has this same problem.
This makes PC go "decks of cards"
Luke has said that the Torchbearer deck enables players to not have to buy the book. Consider how you could do the moves as decks of cards.
This makes VB go "I hope it won't come to cards!"
I've been thinking about maybe an online customize-and-print thing, though. Both for improving your character and for making new playbooks.
This makes PC go "because..."
...you don't think cards are fun? I think players think cards are fun.
This makes VB go "we've tried putting moves on cards..."
...a couple of times since 2010, and it's never been fun for us. Too much hassle manipulating them. Curiously, we love using cards for Otherkind dice.
This makes PC go "cool"
Experience is the best reason.
This makes JMW go "No prob, holding on."