anyway.



thread: 2014-08-30 : AW:Dark Age playtest preview: Peoples

On 2014-08-31, DWeird wrote:

One immediate hack I would likely apply is to have the "What defines them" list be a "pick two" one.

This allows a good deal of creativity and control of scope.

You can play reinforcing beats of "they're a single family and they all live in the same place", if you want a simple concept; or different tunes of "they are descendants of the same hero or demigod, and they've been displaced here by the Empire of Eagles."

Also makes the approach to peoples a bit more nominalistic. Rather than defining the core features of an existing people, you are instead choosing certain intersections for the purposes of play, which is not as tall as an order.



 

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