anyway.



thread: 2014-08-30 : AW:Dark Age playtest preview: Peoples

On 2014-08-31, DWeird wrote:

Also, here is a consideration.

As is, it seems that people are mostly self-contained, and they can carry on being what they are with or without player involvement. Compare this to AW, where every person had a basic need or drive, so by merely noting their existence you would bring a new vector into play.

Is this threat/basic scarcity thing going to come up somewhere else, or is the very basis of the NPC side of the game different? It is not scarcity but aspirations that drive play?



 

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