anyway.



thread: 2014-08-21 : AW:Dark Age playtest preview: Rights of War

On 2014-09-01, David Berg wrote:

I really like "give an order or warning"—a success poses a hard choice to the recipient (indicating, to me, that the order has been delivered with convincing forcefulness), while a miss allows the recipient to ignore you (indicating that you haven't convinced them that they can't get away with ignoring you).

I would have no problem if this move were used on my PC, because a success doesn't necessarily mind-control me; rather, I can take it as giving me more info on the situation (commander seems deadly serious and the situation seems to support him in backing it up).  That interpretation is key, though.  Without the fictional links being filled in, going directly from "10+" to "pick one of these 3 responses" would be unpleasant.

The filling-in seems easy to me now that I've thought about it, but perhaps some orientation in the text might be nice.

All that aside, it's neat to see the kind of thing the MC is doing to the players all the time—pressing them with badness and things they can't ignore—turned into a concrete procedure which players can invoke.  It kind of makes me wonder what it'd be like to MC using such moves—might be good for players who prefer finite options to open-endedness.



 

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