anyway.



thread: 2016-05-31 : Fallen London Again

On 2016-06-05, Eli wrote:

In a similar vein, I'd highly recommend 80 days. Evocative and economical writing, clever game design. I'm still chewing on exactly what makes the mechanics successful, but the way the game uses a physical map to represent branching paths helps to mitigate some of the inherent tension between interactive fiction and nonlinear/open-world play. It works quite well!



 

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