anyway.



thread: 2005-07-25 : Dogs in the Vineyard, Sold Out

On 2005-07-28, Vincent wrote:

Try this.

Dogs is inescapably concerned with social hierarchy and institution. Even though Dogs are radical - they cannot enforce or restore the status quo - their radicalism a) must deal with, cannot escape, GamerChick's cultural absolutism, and b) is founded on violence.



Radical or not, you make people do what you tell them to by threatening them with damnation or a gun. That's not going to be everybody's game! I can't possibly begrudge that.



GamerChick, I think your sense that it pervades the game's rules is right on, too. No casual adaptation could be free of it. I think that if you want to play with the mechanics you'll have to wait for - or make for yourself - a non-casual adaptation. (Do I have a non-casual adaptation simmering in my head? I do indeed. Will it be a long wait? Oh yes, long.)




 

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