On 2005-10-17, Michael S. Miller wrote:
designing rpgs is hard
Amen! Sing it, brother!
FWIW, I tell a lot of folks that my goal for my games is to be 10% of Luke's game. They laugh and say I'm being modest, but I tell them I'm serious. But, that includes 10% of the WORK. 10% of the writing, 10% of the promotion, 10% of the conventions, as well as 10% of the sales. I've got a family and I can't work any harder at game design—or if I could, I don't want to. That's the path I choose.