anyway.



thread: 2005-10-31 : Teasering

On 2005-11-10, Ninja Monkey J wrote:

Peter, it was regular game-not-yet-great stuff. Mostly pacing, which is always an issue, and also some "what are we doing and how do we do it" unclarity. It was nothing catastrophic.

New character sheets cleared up a lot of the issues and reconfigured conflict res did the rest.

The lesson to gain, if I could guess what Vincent's gonna say, is simply to playtest your game and be really honest when something doesn't work and why.



 

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