anyway.



thread: 2005-11-14 : Long and Short

On 2005-11-14, Matt Wilson wrote:

Man, what an excellent topic.

The best way I can think of doing an endless campaign would be having a series of stories, like you say, within a greater, more expansive setting. And you focus on the character stories, not so much the setting stories.

So check it out. What if you roll randomly to determine what your character's lifespan is as a PC in the game? So my guy has 9 sessions of play. Yours has 14. Everyone pays attention to those numbers to make sure you have something like a spotlight right around your final game session. Then you retire your character and replace him/her/it with a character that has a significant connection. You play the character's sibling, or boss, or killer, or victim.

It's kind of like PTA as an ongoing soap. Characters leave the show, and they join it, and so on...



 

This makes ecb go "that is very cool."
Was there something like that in REd Sky A.M, V? And Matt, this whole discussion very much brings Galactic to mind. Not endless, perhaps, but I can see it being long term.

This makes JB go "Death's Door uses that"
Except, without the random. Each PC lives gets exactly three sessions. That might be an hour "in-game", it might be years. In early incarnations, Death's Door was concieved as on-going, before I realized that would be way too much. -James

This makes ecb go "I wonder how long Dead Inside goes?"
James--I read through Death's Door this weekend. So fascinating! Meg & I want to play. I'll have some question for you soon, too.

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