anyway.



thread: 2005-04-04 : Participant vs. Author?

On 2005-04-12, Chris wrote:

And, with that, it also shows how if the low level techniques work towards something else, how hard it is to change the shape(or direction) of things in the larger scale...  Which shows Mike's "Can't sneak up on mode" rant in effect.

So could we look at Techniques being nested as follows:

(Pacing & Scene Framing(Conflict-"Introducing & Stakes"(IIEE-"resolution")))

So, we'd have Pacing & Scene Framing, inside that box, Introducing Conflicts & Stakes, and inside that, IIEE- with each one's shape having an effect both outward and inward?

This would explain why traditionally it has been easier to introduce Nar play to Sim/Gam folks by habit, when the players are guaranteed input on the smallest level(Inspectres' resolution) compared to ones that guarantee it on an outer layer(Sorcerer's Kickers).

Thoughts?



 

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