anyway.



thread: 2006-03-20 : Creating Situation: a practical example

On 2006-03-20, Roger wrote:

Indeed, this is very good.

A note on "dynamic situation":  Another way to word this, which I happen to like, is untenable situation.

Do you have any comment on how to handle dynamic interests?  For example, if the Order decides in the middle of play that they'd really be happier if the shrine doesn't fall?

Many of the games I've seen handle this haphazardly at best.



 

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