anyway.



thread: 2006-03-20 : Creating Situation: a practical example

On 2006-03-21, ethan_greer wrote:

Super. Thanks for the write-up.

Question: How would you go about applying these principles to a long-term game? Like, a situation that spans several sessions of play? Would it simply be a matter of making a more complex situation, or are there different principles at work in a long-term game?



 

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