anyway.



thread: 2006-03-20 : Creating Situation: a practical example

On 2006-03-21, Nobody Special wrote:

Firstly, thank you for this post, Vincent. Too often people in this field make bald statements without explanation which make no sense to those of us groping around the fringes of design. This post makes things very clear. Thank you.

Secondly, it feels like a dynamic situation in which character interests either contain "if so" statements or are open to their development would be impossible to resolve to a static situation without imposing artificial limits, setting victory conditions, limiting time, defining an end state, etc. Is this a misread? In other words, now that I understand how to create situation, how do I stop?



 

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